f.FLY SCHOOLOpen experiment
ONE TINY STUDENT. A WHOLE INTERNET OF TEACHERS.

Get this fly to lunch.

Place a scent. Teach a lesson. See if our fly beats its untrained twin.

Connecting to classSTUDENT 001
FLY SCHOOL CONTRACT0x759f49aade96d52adc39a3e5149afe64e7b2d031

LIVE PRACTICEThe student is waking up
30s
STARTLUNCHFoodLoading the student’s first neural response…
Reconnecting to the classroom. Showing the last known run.
Our student 0 wrong turnsUntrained baseline 0 wrong turnsBrain view

The same course. The same speed. Different experience.

RUNS COMPLETED—

Actual attempts, including failures.

STUDENT WINS—/ 0

Same arena and speed as the baseline.

RECENT BEST · THIS COURSE—

Fastest finish in the recent report card.

EXAM PASSES · THIS COURSE0/ 10

0 exams recorded. Need 8 passes in 10.

THE REPORT CARD

Is experience helping?

LOWER IS FASTER
Our studentUntrained baseline

The first result lands when this run ends.

Different layouts can change times. Unaided exams measure progress without visitor help.
WINS, WRONG TURNS, NEAR MISSES

Worth a second look.

Replays will appear after the first run.

SMALL BRAIN. BIG SCHOOL YEAR.

Earn the next field trip.

CLASS 01Follow the trail

3 gates · 30 seconds · new layouts

0 / 10 exam results recorded
CLASS 02Detour school

4 gates · 30 seconds · new layouts

UNLOCKS AFTER GRADUATION
CLASS 03The final maze

5 gates · 30 seconds · new layouts

UNLOCKS AFTER GRADUATION
A GAME YOU CAN WATCH. AN EXPERIMENT YOU CAN INSPECT.

The turns come from a measured response.

Food Run has its own learner built from the FLYBRAIN connectome model. Each run freezes a paired scent measurement: trained synapses and an untrained baseline receive the same input. Saved synaptic change and the measured reward-compartment response set how strongly the student follows scent at a junction.

Shared conditions

Both flies get the same layout, movement speed, random draws and scent field. Wrong choices cause real detours in the game. Wins are never assigned in advance.

A clear modeling choice

The neural-to-turn formula and movement controller are designed for this game. They are not validated biological walking behavior. The arena displays game outcomes, not proof of fly intelligence.

Progress you can check

Every third run removes visitor cues. Graduation requires 8 passes among 10 recent exams. Replays retain the recorded route and response used for that run for 30 days.